Skyous
A downloadable Skyous
Hello, fellow Gamers!
I am very happy to publish my 5 months old Unity project today: Skyous
Hope, mystery, and stress are all over me.
About
Sky living Skyous descends upon earth to visit his mother only to find the world completely drained out by Imitheos.
The game is a real-world adventure from Sao Paulo Brazil to Tokyo Japan
The mechanics are quirky. The music is celestial and the graphics are vivid.
Trailer & Screenshots
Links
Skyous is available on Steam, App Store and Google Play.
Dunedin, Skyous and resources
It all started in Dunedin, New Zealand.
That magical place made me enter the world of Game Development and conjure Skyous in a day's night. I will not speak of Dunedin. She's too charming to be manifested with words.
So I joined Unity earlier this year, 2019. With regard to the dangerous idea of cross-platform game development. I pushed forward. For I desired experience in both fields. I took a big risk with Skyous. For it was both aside and a full-time project. On some occasions I will bring fourteen hours a day in development, and at others, I would skip out for a week or more. I did not realize how demanding a fully developed game is. It's like .. a real baby.
For the resources, the audio you hear in Skyous is entirely made by a British sound engineer, few graphical assets were purchased and fewer still are the purchased scripts. The rest was hand made.
Due to my non-existent experience in gaming. I made Skyous a 2D game with a 3D concept. Skyous should have been a 3D game, however.
Whenever this version becomes even a slight success (production break even point reached). I will make a better and professional 3D version with advanced functionality like multiplayer.
Skyous production cost : -$17,800 USD ( mostly time )
Reality Shock
Three weeks in a whirlpool with Game influencers, journalists and publishers left me in awe.
My main focus was on Youtubers/Streamers. From the two hundred personal emails I sent, only seven responses were yielded. Five demanded I pay a huge sum upfront and the remaining two apologized for no longer participating in Game Reviews and generously "wish you luck"-ed me.
Now I come from a totally remote industry, electronics, electricity, and software. My variant skills, while resilient, do not even remotely intersect with social media marketing. To add insult to injury, I myself don't value/use social-media. Which only means ... ???
"Don't suffocate over it, it's just a game" - I keep reminding myself ;]
I will try and publish few posts here in there (by that I mean this post actually). Maybe by some luck, a Youtuber would review Skyous for the fun of it.
But in shorts, If I am going to name one big mistake in my first unity project.
I would call up digital marketing. It surely requires it's own time and resources.
A friend of mine spoke of Kickstarter. Perhaps I will understand what that is soon.
Feedback & Contact
Leave me feedback by using this eloquent Google survey.
Also, let's talk about Skyous & You. DM here or on my newbie account on Twitter.
Results
Whether 1, 10,000 or 1,000,000 unit/s will be sold in Skyous. Let us all lay back, grab our favorite drinks and watch how far this bad boy will reach!
- mine is heartbreak juice (ar) عوار قلب
** Skyous sales will be updated every day for a week or so ( Units sold, impressions, revenue, news, etc..) **
Wish him luck
Status | Released |
Author | Nomisma Studio |
Genre | Adventure |
Tags | 2D, checkpoints, games, Gravity, Isometric, logic, Ludum Dare 45, mobile, void |
Links | Steam |
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